Course Schedule - Spring Semester 2021


Meeting location information can now be found on student schedules in ESTHER (for students) or on the Course Roster in ESTHER (for faculty and instructors).
Additional information available here.

COLL 124 901 (CRN: 24728)


Department: College Courses
Instructor: Nandakumar, Dhruv
Meeting: 4:00PM - 5:00PM W (25-JAN-2021 - 30-APR-2021) 
Part of Term: Full Term - No WL Purge
Grade Mode: Satisfactory/Unsatisfactory
Course Type: Seminar
Language of Instruction: Taught in English
Method of Instruction: Online
Credit Hours: 1
Course Syllabus:
Course Materials: Rice Campus Store
Must be enrolled in one of the following Level(s):
Undergraduate Professional
Visiting Undergraduate
Section Max Enrollment: 19
Section Enrolled: 12
Waitlisted: 0 (Max 99) 
Current members of the waitlist have priority for available seats.
Enrollment data as of: 18-MAY-2024 2:51PM
Additional Fees: None
Final Exam: No Final Exam
Description: The Esports industry has quietly existed since the late 1990s. However, recently the wildly popular MOBA game known as League of Legends and its pro scene has brought the Esports industry to the forefront. With all the good and bad the game has done for the esports community, we must ask ourselves: To what extent has League of Legends accounted for the success of esports and the creation of a toxic subculture, and how will its role evolve? Students will be introduced to the mechanics of the game in order to adopt a player perspective during analysis of esports. Through class discussion, readings, and responses, they will trace the impact the game has had on the rise of esports infrastructure, viewership and the creation of toxic player interactions between themselves and towards the teams they support. After completing this course, students should walk away with a greater understanding of esports, an appreciation for how far esports has come, and, possibly, a desire to participate in the esports community as a positive influence.