Course Schedule - Spring Semester 2025

     

Meeting location information can now be found on student schedules in ESTHER (for students) or on the Course Roster in ESTHER (for faculty and instructors).
Additional information available here.

HIST 262 001 (CRN: 26599)

VIDEO GAMES AS HISTORY

Long Title: VIDEO GAMES AS HISTORY
Department: History
Instructor: Petrick, Elizabeth
Meeting: 11:00AM - 11:50AM MWF (13-JAN-2025 - 25-APR-2025) 
Part of Term: Full Term
Grade Mode: Standard Letter
Course Type: Lecture
Language of Instruction: Taught in English
Distribution Group: Distribution Group I
Method of Instruction: Face to Face
Credit Hours: 3
Course Syllabus:
Course Materials: Rice Campus Store
 
Section Max Enrollment: 30
Section Enrolled: 0
Enrollment data as of: 14-NOV-2024 11:26AM
 
Additional Fees: None
 
Final Exam: Take-Home Exam
 
Description: How do we understand the historical meaning of a video game? This course answers that question by considering multiple aspects of a game: what it’s like to play it, how it was developed, its impact on society, its reflection of cultural identities, its economic success or failure, its relationship to the law, its artistry, what games it was influenced by and those it influenced. To delve into these various aspects of games, we draw six different historical frameworks: political, social, legal, cultural, technical, and economic. These frameworks determine what kinds of questions we ask about video games and what kinds of sources we utilize to answer those questions.