Course Schedule - Fall Semester 2026

     

Meeting location information can now be found on student schedules in ESTHER (for students) or on the Course Roster in ESTHER (for faculty and instructors).
Additional information available here.

ELEC 328 001 (CRN: 15669)

REAL-TIME RENDERING SYSTEMS

Long Title: REAL-TIME RENDERING SYSTEMS
Department: Electrical & Computer Eng.
Instructor: LiKamWa, Robert
Meeting: 10:00AM - 10:50AM MWF (24-AUG-2026 - 4-DEC-2026) 
Part of Term: Full Term
Grade Mode: Standard Letter
Course Type: Lecture
Language of Instruction: Taught in English
Method of Instruction: Face to Face
Credit Hours: 3
Course Syllabus:
Course Materials: Rice Campus Store
 
Restrictions:
Must be enrolled in one of the following Level(s):
Undergraduate Professional
Visiting Undergraduate
Undergraduate
Prerequisites: COMP 140 AND (ELEC 220 OR COMP 222)
Section Max Enrollment: 30
Section Enrolled: 15
Enrollment data as of: 26-APR-2026 9:09AM
 
Additional Fees: None
 
Final Exam: No Final Exam
 
Description: This course bridges the fundamentals of real-time graphics pipelines with practical experience in game engines, shader programming, XR (AR/VR), projection mapping, and virtual production. Students will combine technical depth in rendering software and hardware systems with creative, interactive applications. Hands-on projects using modern tools, such as the Unity Engine, GLSL/HLSL, and real-time GPU profilers, will emphasize system performance and perceptual feedback in immersive environments.