Course Schedule - Fall Semester 2015

     

Meeting location information can now be found on student schedules in ESTHER (for students) or on the Course Roster in ESTHER (for faculty and instructors).
Additional information available here.

COMP 162 001 (CRN: 11959)

INTRO TO GAME CONTENT CREATION

Long Title: INTRODUCTION TO GAME CONTENT CREATION
Department: Computer Science
Instructor: Roeske, Howard W.
Meeting: 10:50AM - 12:05PM TR (24-AUG-2015 - 4-DEC-2015) 
Part of Term: Full Term
Grade Mode: Standard Letter
Course Type: Lecture/Laboratory
Language of Instruction: Taught in English
Method of Instruction: Face to Face
Credit Hours: 3
Course Syllabus:
 
Section Max Enrollment: 19
Section Enrolled: 12
Enrollment data as of: 25-APR-2024 12:57AM
 
Additional Fees: None
 
Final Exam: No Final Exam
 
Description: Explore how modern game content is created, and how it interacts with the underlying technology. Beginning with an explanation of how games are developed and what role content plays in the process, the class will learn to use 3D Studio Max, Photoshop, and game-native scripting as they create working content for an established game project.