Description: This is a foundational course in artificial intelligence, the discipline of designing intelligent agents. That course will cover the design and analysis of agents that do the right thing in the face of limited information and computational resources. The course revolves around two main questions: how agents decide what to do, and how they learn from experience. Tools from computer science, probability theory, and game theory will be used. Interesting examples of intelligent agents will be covered, including poker playing programs, bots for various games (e.g. WoW), DS1 -- the spacecraft that performed an autonomous flyby of Comet Borrely in 2001, Stanley -- the Stanford robot car that won the Darpa Grand Challenge, Google Maps and how it calculates driving directions, face and handwriting recognizers, Fedex package delivery planners, airline fare prediction sites, and fraud detectors in financial transactions. Cross-list: ELEC 440.